
Other people can see both 3D model and 2D pattern by using Pepakura Viewer. Pepakura Designer supports the following 3D formats. Pepakura Designer integrations Supported formats All you have to do is prepare the 3D model. No special knowledge is required for making papercraft patterns. So the starting point is to take a 3D computer model created in your favorite modeling software, then use Pepakura Designer to create a 2D pattern which when cut out, folded and glued produces a 3D paper model. Pepakura does not have the possibility to create original 3D data. Pepakura transforms 3d models into printable 2D designs suitable for building out of paper. The software is developed in Japan (the word Pepakura stands for papercraft in Japanese). This can be done automatically or by specifying which edges need cutting first. Unfolding involves cutting the mesh into patches and then flattening them. I really would like to solve the problem, but if things don't go anywhere, I'll change to Google.Pepakura Designer enables you to import a wide range of 3D objects and unfolds it to help you build physical models. Although I could change the flaps' color! But I won't use them.:cry:Īny comments? Please, not the "throw Blender away and do it all in Google Sketchup". I select the parts, change the filling color, and nothing happens. I did try to color the SVG files that the script generates, but for some unknown reason, I couldn't do it in Inkscape. As I said before, I use Blender 2.65, and this is the best script I've found to unfold a paper model in Blender, but without the colors and textures.:cry: When I say "color", I mean that the parts come filled with black, and no other color whatsoever (forget about textures).

Yes, I know that you have to uncheck the "Pure Net", and I did, but all I've got was separate files, one for the "color", and the other for the net:curse. My problem is, after exporting the paper model, all I get is plain black-and-white, uncolored templates. I really think that it worked fine so far, considering that no software can do what humans do (yet).

I was able to import my model to Google Sketchup and make it a bit "rounder":thumb:, but I would like to go back to the Export Paper Model script for Blender.
